Monday, 7 October 2013

Let us begin at the end.

I've recently finished a game called The Last Chapter of Man.  It was difficult.  It was also ignored.  When I started work on it I decided to keep an archive of various build as I went along that highlighted various code and feature implementations.  In so doing at the end  of it all I could go back and create a little documentary revealing what goes into making a game of this nature, seeing broken wireframes  and debug text as it all comes together. I've always been a big fan of 'making of' features on movie DVD's.  A great example is Under Pressure: Making 'The Abyss' and this was my little take on that genre.

watch the world burn


There was certainly a benefit to just hunkering down and focusing on trying the get game done, without worrying about the pr and marketing side.  The big problem is that once complete the game is unknown and quickly vanishes into the digital ether.  It's just not a viable strategy.  So this blog is largely a replacement for that process.  I'll be focusing mostly on my next games development, probably posting once a week, and hopefully releasing builds as when appropriate for people to check out.  And just generally opening the curtains on my game development process.

Find out more on my homepage and try the game for yourself.  I'll post any new blog entries on twitter so you can follow me there.  So stick around and enjoy the show.

/Richard