Friday, 20 December 2013

Gazing at the night sky sphere

Tis the season for builds. I managed to finish a couple of bits of code off before heading home for Christmas.   Couple of things, I got a sky sphere up and working with just a simple dashed line.  Meant I could get rid of the blank plane I had just below the world.  I found I really needed something in the background to help with orientation.  That was just tricky enough that I might do a little write up of the process when I get back in the New Year.

Check out the build here!

Simple dashed lines and a horizon line
make up the sky sphere.

Also has some early work on the menus that I talked a little about last week.  They may not end up looking anywhere like they are right now but I wanted to test transitioning screens on and off and handling the input neatly.  So you can hit 'begin' and it will take you into the gameplay screen, which has a toolbar thing.  When you Escape out of there the camera neatly transitions into orbit and you're back in menus.  This is stuff I worked through in 'Last Chapter' so I'm pleased to be reusing the concepts.

I've been listening to 'Let It Go' from "Frozen" over, and over, and over again while I worked on that song.  I sometimes find it easier to code with music, looking forward to seeing the film.

It's obviously still very rough but I'm pretty happy with the way things are going.  It's slowly starting to shape into something more like a tangible game, and I'm getting more comfortable using Unity too so a nice end to the year.  I'll be away until January, so until then Merry Christmas and a Happy New Year everybody.