|xna protoype with number revealed|
|prototype in unity with icons|
The battlefield will consist of a front line and a rear line. So I was having trouble working out how support units would fit into the mix, like archers or catapults, and using a second line that gives bonuses to the front line helps works them in. The art is just programmer placeholder stuff for now. It ties into another requirement I gave myself, which is to have the same art/representation on the battlefield screen and on the main map. If you have a battle screen that is wildly different you have double the art work to do...and I'm probably going to struggle with one lot as art is not my forte. I'm using a similar size and shape to Total War as I really like their implementation. In researching I found the artist who did the great iconography for Rome Total War II. If I got anything close to that I'd be very happy.